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Arma3 Ace3
arma3 ace3













Arma3 Ace3 Full Of Drawn

I did some additional testing and with ACE v3.2.1 it didnt matter where you hit them, they would almost always go down with 2 hits whether 5. The ACE modification is a great asset to Arma 3 and its users.ACTIVITY: Game Update: 1.54 (Nexus Update, End Game, Spectator, Personal Protective Equipment, Stamina, Launcher Mod Dependencies)Arma3 v1.50 ACE3 v3.2.1 2 (Dedicated) 2 (Dedicated) 2 (Dedicated) Average: 2 bullets on average to down a single soldier. Mission making is vastly increased thanks to ACE. Very recently, ACE allows an object to become a refueler. This allows you to point out important things to other players who are looking at their map, without cluttering the map full of drawn out lines.

As soon as content is released even if Alpha state, the thread should then be moved to A&M:Complete (PM a moderator with the link). Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.This forum is for discussing addons or mods that are currently work in progress, as well as for discussing ideas or requests for addons. The mod is highly customizable and adds loads of features that you can switch on and off depending on your play style. The main purpose of this mod was to make the game more realistic and add extra layers to the extensive game mechanics.

We'll be updating those to 1.54 as soon as possible. This update does not apply to the experimental Linux and Mac port betas at time of writing. The access code for this branch is: Arma3Legacy152 It can be used to compare specific changes between major releases. It contains the previous significant main branch version (1.52). A Legacy Build Steam branch is available for advanced users.

You can help us to further improve the game by posting your feedback on the Feedback Tracker. In case of problems, please check the Bohemia Interactive support F.A.Q., Arma 3 F.A.Q. Copyright © 2002-2015 NVIDIA Corporation. NVIDIA GameWorks™ Technology provided under license from NVIDIA Corporation. The app ID is to be 233780. Administrators can also use the command-line SteamCMD utility.

Added: Under-barrel magazine slot to the inventory Added: New Stamina (with optional Stamina Bar) Added: New version of Personal Protective Equipment

arma3 ace3

Added: BIS_fnc_initVehicle now supports custom materials defined in the texture sources and the scenario config file Added: Ability to prevent the reset of the animation sources to function BIS_fnc_initVehicle Added: isGlobal param to make the paramViewDistance function actually work globally (before it was changing the ViewDistance only on server) Added: Missing land contact points for boats since the Geometry LOD is used if land contacts are not defined and it hinders performance Added: New variants of fatigue-related audio samples

Added: Road cones and barriers now have proper land contacts Added: Shared Objectives now support custom task types defined in a scenario’s description.ext Added: 2 functions for encoding and decoding of the binary flags Added: Camo selections added for facewear due to a community request Added: New sounds for UGL reloading animations Added: BIS_fnc_unitHeadgear, support for campaign config files

Added: Basic support for campaign config files and various small optimizations of function BIS_fnc_initVehicle Added: BIS_fnc_lerp - Linear float point interpolation Added: turnOffset property for Offroad FFV positions to allow the AI to actually work with turning out

Added: Modifications of server parameters " Respawn Tickets" and " Countdown" that do not have a " Disabled" entry. Added: Tooltips with full weapon names in the Zeus ammo box settings window Added: Default Arsenal camera position can now be set locally Added: BIS_fnc_getAngleDelta which returns the smallest difference between 2 angles in degrees

Fixed: Some vehicles in Virtual Garage had broken crew previews noticeable especially in the Huron Added: Animations for diagonal movement in adjust prone up stance Added: Parameter terrainSpeedCoef, handling the previously hard-coded terrain gradient slowdown

arma3 ace3

Fixed: Messages "spotted a mine" and "spotted a charge" were swapped in stealth mode Fixed: Incorrect focus when switching between Video Options tabs Fixed: Weapon attachments were not mirrored on virtual entities in Arsenal This will enable them to pick up side-specific backpacks, and they won't be engaged by autonomous turrets they assemble Fixed: The player characters in Virtual Arsenal were BLUFOR changed to Civilian. Fixed: In Showcase Night, AI playing ambient animations would react very slowly after spotting the player

Fixed: Launchers were clipping through the body during forward and diagonal sprints Fixed: Launchers were clipping into view when holding binoculars in prone stance Fixed: Randomized animals use the correct material for goat’s sake! Fixed: Weapon no longer clips while running ( )

Fixed: IR strobes didn't have infinite variants, which smoke shells and chem lights do have Fixed: Camo net was indestructible in Showcase AAF Fixed: BIS_fnc_kbtell was ignoring the _disableRadio parameter and sentences were always disabled during a conversation Fixed: Links are not overlapped anymore in Showcase AAF

Fixed: An issue in BIS_fnc_setTaskLocal where the task was sometimes not created properly Fixed: Lower case is now forced for the task ID to make the code more resilient to input errors Fixed: An error caused by failed remoteExec attempt, setting _jipID to nil Fixed: New unarmed running (standing / kneel) animations now have properly configured sounds Fixed: An error in scenario COOP 05 Support Stratis with the detection of an empty position

Fixed: Red, yellow and green driver coveralls now work correctly from the editor Fixed: Missing audio sample for Titan missiles for locked targets Fixed: Error message after syncing the Support Requester module with a Civilian or Logic entity

Fixed: Smoothed out character rotation animations to remove twitching and shaking Fixed: Couldn't use sights in adjusted prone stance Fixed: Navid's irons sights animation glitch during reload Fixed: Adjusted indirect damage of 35m cannons Fixed: Problem with multiple broadcasting of task description, title and marker text Fixed: A bazillion small translation issues

Fixed: Adjusted damage inside of vehicles according to new character protection values Fixed: Boats and ships had water sounds even on land Fixed: Wrong link for tripwire land mine

Fixed: Localization of the Game Master and Game Moderator's names in the Role Assignment display Fixed: Added dummy post-process effects for some optics to return behavior to default Fixed: Adjusted crew crash protection for most cars Fixed: An error related to crashing helicopters which are sling loading Taru pods Fixed: Various minor issues on Altis and Stratis, mainly concerning rocks

Fixed: Broken PhysX geometry on Sea_Wall_F. Fixed: Another handful of minor bugs on Altis Fixed: It was no longer possible to shoot through the obstacle in the VR Penetration course with the 9mm pistol Fixed: Laser batteries were disappearing after opening a loadout Fixed: UAV drones now use the proper resolution LODs for pilots

arma3 ace3